operaguy opened this issue on Aug 26, 2008 · 156 posts
Conniekat8 posted Wed, 27 August 2008 at 8:29 PM
Quote - Tonight I'm asking for the general approach to getting the Transition (rotate, translate, scale) rig controllers, and the shaping morphs, and the expression/viseme morphs into Max as functioning Morph Modifiers.
When it comes to transferring morphs, I would go with Collada import/export because it carries over most of the morphs for you. As far as mesh rigging, you can have you friend collada exported mesh with a biped instead of bones. Since Collada came out, I gave up using Pomax. Quick not though, I'm using D|S collada, not Poser collada to get my basic V4, textures and morphs out and into Max.
max doesn't work with bodyparts like poser, so for any little morph you have to have the entire mesh loaded. Putting all of those morphs into Max at once is a pretty good way to choke it up, so you'll have to be judicious about what you put in. But, you can still have a 'fully loaded' startup master saved.
If your biped is expertly rigged, with good joint parameters and falloff zones, you may not need poser's JCM's or figure out how to mimic magnets. I'm not even sure if Max supports the concept of JCM's. I don't have any rigging advice, since I never seriosly ventured in that direction with max.
I'm very curious though, what it is that Max will offer that Cararra won't, for what you're needing, is it the cloth sims?
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