operaguy opened this issue on Aug 26, 2008 ยท 156 posts
Conniekat8 posted Wed, 27 August 2008 at 8:52 PM
Quote - 2) shapeliness. Given the V4 base mesh, and the shaping morphs, I can get the pleasing body shapes I want. While I said that mostly my characters are clothed, the females arms and shoulders are often bare. I have to have superb shape in that area. That's V4. Not V3, Jessie, James or even Judy.
If you're talking about her shoulder and neck bending that area of V4 is heavily magnet controlled, and one of the things taht you probably won't be able to transfer to Max at all. Without the magnets, it's bends are not any better then V3.
How well that particular element bend and looks in Max is going to heavy depend on how skilled your MAX rigger is, and how well he unnderstand poser rigging. Or how well he understands human antomy if he has to recreate this functionality from scratch.
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