operaguy opened this issue on Aug 26, 2008 · 156 posts
Conniekat8 posted Wed, 27 August 2008 at 9:20 PM
Quote - I exported V4 out of PoserPro using Collada export and did not get an option to create BiPed on import using FeelingSoft ColladaMax. It gave me the rudiments of (I think it is called) max bones, no of which were linked up. I put that option aside. Are you saying that the D|S Collada export ends up giving you a BiPed rig on import into Max? (I'm not assuming a 'perfect' or no-tweak needed biped in any case.)
No, no, I was saying have your friend re-rig the collada exported mesh with a biped. That way you should be able to use all the morphs without manual import and export of them.
Or in other words, do the collada import with everything that it will bring over. (Rigging, mesh, morphs and textures). Then dump the rigging, and have him rig it with a biped. You still get to keep the morphs and textures. With a reasonable amount of teaking. I'm assuming you;ve already acepted the fact that just about every step of this process is going to include some twaeking and experimenting, so I'm figuring tweaking will go without saying.
Quote - Second, the transfer of morphs will indeed be judicious. I am hoping to do my shaping in PoserPro for different characters, including male, so no shaping morphs need go over. After that, expression morphs you'd be suprised how few I use! Visemes, brow, eye squint, etc. Point well taken about the morph target burden, however. Thanks.
What I did is created a master export with everything in it, and saved it as a max file. Then when I start on a specific task, I start with my master, and delete parts I won't be using. It goes reasonably well.
I don't know about the timing of your project(s), if this is ongoing, I'd keep an eye on Daz Studio developments. Coming back from Siggraph, I'm seeing them more and more rubbing shoulders with the high enders, and making connections in that direction, while Poser seems to be lagging behind.
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