Waywardsamurai opened this issue on Aug 26, 2008 · 46 posts
kobaltkween posted Thu, 28 August 2008 at 6:18 PM
i'm going to be the oddball and say that shaders are more important. i generally setup my lights in about 1 or 2 tests. i tweak my shaders in from 15 to 30 tests. if you have the right shader, your lights should be simple unless you've got a model that absolutely demands multiple light sources. otherwise, really, there's only a few technical issues to deal with:
and that's pretty much it.
i haven't changed my default lighting setup much in ages. i almost always use an IBL and two spots, but i change location, direction and intensity. outdoors would be an IBL and one infinite light. other than beginning to use raytraced lights, i haven't added any knowledge to my use of lights in about a year. in terms of my materials, i've experimented and grown a lot, imho. lately i've been working from bagginsbill's materials, and i'm pretty impressed.
just my 2 cents...