operaguy opened this issue on Aug 26, 2008 ยท 156 posts
stonemason posted Fri, 29 August 2008 at 10:58 PM
if you use PoserFusion to send a mesh to max then that mesh will be triangulated,,if you run that script on a triangulated mesh it removes all those extra edges & gives you a clean quad based mesh again.
there's not really anything wrong with having a triangulated mesh,it'll still render & animate the same,for me I just prefer the clean look of a model as it was originaly made.
idealy they should have made triangulation as an option on export with Poserfusion