operaguy opened this issue on Aug 26, 2008 · 156 posts
Conniekat8 posted Sat, 30 August 2008 at 11:18 PM
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While all of the above is true, before you go on thinking I'm clueles about max, I need to clarify that my question to Operaguy was within the scope of specific items that he was interested in, and not a comparison of Max Vs. Cararra. Operaguy is interested in non-photorealistic animations made with use of poser content, and not full featured use of Max's abilities, AFAIK. So, within scope of his interests, I was curious where Cararra fell short.
Fair enough regarding your carrara comparison. I didn't necessarily think you were clueless about max, but I've learned that when dealing with Poser enthusiasts, you do come to find a lot of dissemination of misinformation regarding higher-end applications. Many Poser users seem to assume that only Poser can do certain things, or do certain things more efficiently than higher-end applications, which is usually untrue when you get down to it. Conforming clothing is one example that I see mentioned a lot. People tend to think that only poser has this kind of thing, and all clothing in high end apps is dynamic. Strange.
I've seen a lot of poser enthusiasts complain that high-enders don't take them seriously... Some of them actually think that poser does more then max??? :blink: I think I need to go pinch myself!
I saw your comment about max and JCM type morphs. I have to preface this with a stement that most of my max experience is architectural and engineering modeling, and I never rigged a character. (I do poser clothing rigging when I have to because I like modeling clothes for Poser content)
Anyway, just conceptually, do max JCM's work similar as Poser? I always thought that the technique would be a lot more advanced then a JCM concept and that transfering a poser JCM which is created to correct poser's wonky rigging would be pretty useless in max, since the rigging would be different. Am I totally off in thinking this?
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