Looks like grass :)
Calculate dynamic after making hairs (remember checking "collision")
Check freebies. Kawecki made great software converting dynamic hair to prop.
You can either conform dynamic hairs to your head but you must fit skullcap first.
- First you should load skullcap to the scene. (You can load whole hairs from library and delete hairs leaving only cap)
- Using scaling tools and magnets fit it to your head as good as it possible.
- Spawn morph target and delete magnets.
- Go to cloth room, clothify skullcap - collide against head prop. Increase little bit cloth density and calculate simulatuion - if skullcap does not fit correct change cloth density or another parameters till it looks good.
- On frame where skullcap looks natural on head spawn morph target again.
- Set dynamic = 0 morphs =1 and export obj as a morph target
- Load desired hairs from library, select skullcap and "load morph target". Fit it to head prop.
- In animation menu "recalculate dynamic all hairs"