Silkie opened this issue on Sep 01, 2008 · 10 posts
ockham posted Mon, 01 September 2008 at 12:09 PM
Koshini is a sort of halfway toonish character, and her hands are not
really meant to be realistic.
I just now tried scaling the hands, and you're right. They do scale up and
down, but they also distort badly. It appears that the joint setup is
wrong. I also tried a crossed-arms position, and found the same problem.
The shoulders go weird, and there doesn't seem to be any combination
of Front-back and Bend that will reach the crossed-arms position without
this distortion.
I'm afraid the only thing I can recommend is to use another figure!
You could try the figure I use for my avatar... she's all the way toonish,
but her joints behave properly and she's free.
Edit: There is a Koshini 2 figure; I don't know which one you're using,
but it's possible that the version 2 has solved these basic problems.
Somebody else will know the answer to this!