operaguy opened this issue on Aug 26, 2008 · 156 posts
pjz99 posted Tue, 02 September 2008 at 1:33 PM
Worth noting that when you load in a default V4, like most characters, the figure is at a non-zero pose. You absolutely must zero all joint rotations before exporting, and joint scales as well. This includes "morph" dials that actually do bone scaling surreptitiously, like "Legs Length" and many others. If you don't, these will be exported to OBJ as permanent deformations, and the resulting mesh may not fit the Poser rig any more.