operaguy opened this issue on Aug 26, 2008 · 156 posts
Conniekat8 posted Wed, 03 September 2008 at 3:58 PM
Quote - > Quote - I noticed with V4, even when she's zeroed with JP editor, and exported, there's a tiny knee bend in the exported mesh. It's been plaguing me while working on the last outfit, but I hadn't gotten to the bottom of it yet. Testing through several imports and exports and variations couple months ago, it seems that this bend is around 2°.
Why do you peps use Poser as an exporter when we all keep telling you to grab the obj file from the Runtime folder???...it's for this very reason (above quote).
Because when I need anything with a morph, like a character (Alice, GND, Eleite etc...) or any other FBM or a PBM, or a roughed in JCM, you have to export the mesh with that morph out of poser and into a modeling program. There's no original OBJ geometry to grab when dealing with a morphed figure. I'm not aware of Hexagon, Max or Zbrush being able to read poser deltas and apply them to the loaded mesh.
Maybe someone will write a script for Max or Z to do this.
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