Prometheus273 opened this issue on Sep 04, 2008 · 9 posts
Prometheus273 posted Thu, 04 September 2008 at 7:40 PM
It renders fine.
In Preview mode:
For the Egypt hair, the diffuse texture gets used as the transparency map no matter what I do. Even if I go into the advanced mode and change it, it will use the diffuse texture.
For the M3 beard, the transparency maps only appear if I put them there manually, either in the simple or advanced modes, and unlike the Egypt hair, they stay there. They just don't have any effect in the Preview mode.
I only have one Runtime.
Transparency display is set to "Enhance multiple transparency".
So, the final render of either hair prop is fine. It's just that I have to do a render to see what it looks like because I can't see any kind of transparency changes in Preview mode. And that's what I want. And I don't understand why I can't have what I want all the time. ;-)
I seem to remember a long time ago, I had the same problem with a prop. Just out of curiosity, I saved it as an .OBJ with a new name and then imported it again. I applied the diffuse and transparency maps to the new .OBJ, and they worked! I suppose I could try saving the hair figures out with new .OBJ names, but then I would have to edit the CR2 files to point to the new geometries, wouldn't I? I've never done that before. I don't even know if that would work.