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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: Rope Look


bwtr ( ) posted Fri, 05 September 2008 at 2:46 AM · edited Wed, 11 December 2024 at 5:27 AM

file_413386.jpg

Making a rope look good always seems difficult. This is a coil, made in MoI, and a "canvass" shader was applied to the coil and then the shader I made in Photoshop,( attached) used in the displacement tag. Carrara6Pro.

Sill a bit roughh--but!

Hope of interest.
Brian

bwtr


bwtr ( ) posted Fri, 05 September 2008 at 2:47 AM

file_413387.jpg

The end result.

bwtr


GKDantas ( ) posted Fri, 05 September 2008 at 7:20 AM

Looks good but a little bit noise...

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Xerxes0002 ( ) posted Fri, 05 September 2008 at 6:04 PM

Very cool! thanks for sharing this.  It also gives ideas!

-Milo


50parsecs ( ) posted Fri, 05 September 2008 at 7:04 PM

Looks very good Brian!


bwtr ( ) posted Fri, 05 September 2008 at 7:32 PM · edited Fri, 05 September 2008 at 7:34 PM

file_413424.jpg

DKD---like the old everyday hemp ropes of the 1940s!

Here are the shader settings --hope they will help in working out your individual aproaches.

Brian

bwtr


bwtr ( ) posted Fri, 05 September 2008 at 7:33 PM

file_413425.jpg

And the Displacement tag.

bwtr


ShawnDriscoll ( ) posted Sat, 06 September 2008 at 11:42 PM
bwtr ( ) posted Sat, 06 September 2008 at 11:55 PM

Shonner.
The problem is with the file sizes on long/complex /complex combination ropes.
A 3D twisted made rope is often not an ideal solution
Brian.

bwtr


nomuse ( ) posted Fri, 19 September 2008 at 12:17 AM

 Yah.  I made a three-strand twisted easy-pose line, but the poly count was a little high.  Looked nice, tho.

One thing I'd love to play with is the way that older organic-fibre ropes will lose cohesion on some outer strands...basically get "hairy."  I wonder if dynamic hair would be a nice way to add this detail?


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