stevelee opened this issue on Sep 07, 2008 · 19 posts
ShawnDriscoll posted Sun, 07 September 2008 at 3:39 AM
One of the ways of modeling the object may be inherently setting up the object's UV's for your displacement map to use.
Also, how much smoothing does you model have before you enable displacement? And is displacement adding even more smoothing of its own to the model? And is your rendering doing even more smoothing, or is it set the same as the object's smoothing level?
How does the fractal noise look on both objects when applied just as a texture or a bump?