stevelee opened this issue on Sep 07, 2008 · 19 posts
stevelee posted Sun, 07 September 2008 at 5:12 AM
I can apply fractal noise to a spline abject, no problems there. And I can apply fractal noise as a bump map, which warks fine. I can even use the displacement paint tool on a vertex object...works a treat. Just ant kind o pattern (cellular for example) used on a displacement shader for vertex objects stuffs the whole system.
Is this just me? can others use fractal displacement on vertex objects with no worries?