Forum: Carrara


Subject: displacement with vertex objects.

stevelee opened this issue on Sep 07, 2008 · 19 posts


stevelee posted Sun, 07 September 2008 at 5:12 AM

I can apply fractal noise to a spline abject, no problems there.  And I can apply fractal noise as a bump map, which warks fine.  I can even use the displacement paint tool on a vertex object...works a treat.  Just ant kind o pattern (cellular for example) used on a displacement shader for vertex objects stuffs the whole system.

Is this just me?  can others use fractal displacement on vertex objects with no worries?