stevelee opened this issue on Sep 07, 2008 ยท 19 posts
Patrick_210 posted Sun, 07 September 2008 at 7:29 AM
Like Shonner said, with vertex objects and displacement, a lot depends on the level of subdivision of the mesh and the level of smoothing you choose for the displacement shader. Sounds like you have one or both of the smoothing settings up too high, generating an extremely hi res mesh which your machine can't handle.