Forum: Poser - OFFICIAL


Subject: V4 In 3DSMax --- Need some advice and tips.....

operaguy opened this issue on Aug 26, 2008 · 156 posts


ksanderson posted Sun, 07 September 2008 at 10:52 AM

Operaguy, I don't know if you've been folowing this but DAZ | Studio will soon have a new plug-in called aniMate. You can very easily make animations using aniBlocks, and you can export them as BVH files. You could edit the BVH files in Poser, export them as a new BVH file and make a new aniBlock. One of the beta testers has successfully exported a BVH file from DAZ | Studio and imported it with success into Poser. You could also just directly use the BVH file in your program of choice. aniMate will be out soon...it was originally supposed to be September 9th but the makers of aniMate are getting some more aniBlocks ready for the debut. Their demos have mostly dancing right now, but the aniBlocks are capable of much more and can be easily trimmed, lengthened, combined, etc. You can make your own importing BVH files, using aniPad or Puppeteer or even hand keyframing. The beta testers are saying it works great. Looks great in the demo videos.

The thing I noticed was they used the 17K LOD V4 for the animation demos in DAZ | Studio!

More here: http://forum.daz3d.com/viewtopic.php?t=92446

And here: http://www.aniblockparty.com/vids/index.html

Might be an easier/quicker method of getting your films done. You wouldn't have to fuss with rebuilding your characters - just use the low res to animate and then export/import the BVH file to animate and render your full-mesh in the program of your choice. My idea has recently been to animate in Poser and then import the file into Vue which has a renderer more to my liking (and you can use the very affordable http://www.ranchcomputing.com renderfarm for Vue). But you could do a lot with the free TrueSpace proggy, too, and use the more affordable limited but still nice V-Ray renderer they're selling.
http://forums1.caligari.com/truespace/showthread.php?t=6375

I originally wanted to do this kind of stuff in Animation:Master, which is very easy to animate in, but the lack of good polygon model import and problems with BVH export  threw a wrench in that plan and has delayed my film for years until maybe now!

Kevin