picnic opened this issue on Sep 21, 1999 ยท 16 posts
Newc posted Tue, 21 September 1999 at 1:26 PM
You have to set that 'Perpetually tile textures when object is morphed' option. It's somewhere in some submenu of one of the sub-dialogs. Oh wait, that was in the wishlist for P5, never mind. Actually Diane, I know what kind of dress you're talking about. It's not that stiff 'bizness' skirt, it's more of a 'Sunday walk in the park' thing, right? Anyhow, your best bet is probably to morph the skirt where you want it in Poser, then export it as an object, map it in UV Mapper, and work from that template. Try cylindrical mapping, it should give you a template that looks like the skirt was split up the side and laid flat. Newc (stoking the fire with a short stick)