Forum: 3D Modeling


Subject: Which modeler to learn first

entera_voss opened this issue on Sep 01, 2008 · 25 posts


pauljs75 posted Sun, 07 September 2008 at 11:24 PM

If you want to model polygonal meshes using the essential basics of winged edge topography based box modeling and Catmull Clarke subdivision without the distraction or clutter of a lousy and unintuitive GUI...  And if you want to manipulate your 3D objects using powerful and innovative vector operation based tools...  And you want a program with those features, yet easy enough such that you start getting results in under a week... And if you want to get a somewhat decent UV mapping system tossed in just because...

...Ok you probably guessed it, yes it's another plug for Wings3D. And yeah, it's really that good despite being free and open source. It's worth checking out sometime. Exports to .obj and .3ds, so it works well with other programs.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.