Forum: Vue


Subject: Vue or maybe just XStream, to integrate with V-ray?

silverblade33 opened this issue on Sep 05, 2008 · 30 posts


Xpleet posted Tue, 09 September 2008 at 6:12 PM

Quote - Kerkythea is also as slow as hell and it's instancing is still way behind vue's. You can't even variate the color tone per tree for example. It's a good renderer overall but it's just behind in certain areas. It's got a long ways to go.

The one aspect to vue i'd like to see more often that will bring it up to terragen 2 is attention to details when upclose to the ground using only procedurals, both layered color and fractals. I don't see this at all anywhere. It seems that no one wants to use the graph editor at all but i want those nice fine fractal sub-pixel details that those TGers are turning out. We need in depth tutorials based on the fractal terrains and the graph editor, i mean real deep stuff. Lets get those vue renders highly detailed when up close to the ground with differances in soil content, tiny pebbles, sediment, strata and so on.

I just hope that vue's displacement is faster this time around because using bumping just does not cut it anymore. It just looks to fake.

What is Kerkythea?

If you want more detail on all scale levels, make atleast 4 fractals of size 0.175 - 0.25 - 0.5 - 1 and !blend! them in a combiner, not a big deal. It seems that TG2 does this automatically according to your position.

I don't know if Vue's displacement can come close to Terragen2's I hope it does, but I haven't achieved such spectacular displacements yet, like making a canyon ridge that goes inwardly by displacement.