SickleYield opened this issue on Sep 10, 2008 · 33 posts
kobaltkween posted Fri, 12 September 2008 at 1:54 PM
just to say...
many of their own clothing creators have long used dynamic clothing sims in various apps to produce realistic shape and morphs. Aery Soul has long explicitly stated that they use Maya's dynamics to produce their clothing and its morphs. i don't personally see how this type of shrink wrapping is qualitatively different than taking that same primitive and running a soft body/clothing sim on it. i mean, different effect, yes, but not meaningfully different.
my guess is what they didn't want is competition in the catsuit department, nor anything else full body that could be used without their figure entirely. or maybe i'm wrong, and it's an emotional reaction that some how sees this type of development as worst than copying their figures' JPs, which is necessary for conforming clothes. but i'm also betting some type of surface detection is being used on 90% of clothes.