Forum: Poser - OFFICIAL


Subject: Why I hate Second Life:

Blackhearted opened this issue on Sep 08, 2008 · 140 posts


patorak posted Fri, 12 September 2008 at 3:47 PM

Apology accepted.

Here's an excerpt from an e mail I sent to a friend a month ago.

[ Explanation] See,  when I posted WIP Jane a few people wanted a low poly version of her.  It got my curiosity up.  So I posted her over at cgsociety. http://forums.cgsociety.org/showthread.php?f=43&t=540734&highlight=patorak
After the replies I got,  I realized why some people in poserdom want a 10k polycount figure.
They want it for video game developement.

I thought how can they get poser content in video games.  Then I saw the fbx plug-in for Daz Studio.  Fbx is autodesk's universal file format.  Anything in fbx can be ported between the high end apps.  The high end apps are needed for video game animation,  surfacing,  and rendering.

It dawned on me,  Daz is creating a pipeline to get poser content into video games.  My suspicions were confirmed when Mogware annouced it's partnership with Daz.  Here's the link.  http://www.mogware.com/

At first I thought this is great.  Then I thought about Daz's millenium figures EULA.  Specifically this in the EULA

*6. OTHER RESTRICTIONS. This Agreement is your proof of License to exercise the rights granted herein and must be retained by you. User shall not give, sell, rent, lease, sublicense, or otherwise transfer or dispose of the 3-D Model(s) on a temporary or permanent basis without the prior written consent of DAZ. DAZ'S 3-D Model(s) and/or contracts are non-transferable and shall only be used by the Licensed User. User may not reverse engineer, de-compile, disassemble, or create derivative works from the 3-D Model(s). These restrictions do not pertain to rendered images or pre-rendered animations.

Then I thought of this.  It's from the devkit

*NOTE:
As with all DAZ products, derivative works are allowed for the creation of complimentary add-on products, but not for the creation of competitive products that do not require the original work. In this case, the "V4 Dev Foundation.cr2" file cannot be used to create any product that competes with Victoria 4 herself, or any of the other stand-alone items DAZ produces. Likewise, any products derived from this file ("V4 Dev Foundation.cr2") cannot be further modified such that they compete with said DAZ items.

Daz considers add on products as special permission derivatives.  derivatives all the same though.

How does it benefit Daz to do this?  The video gaming industry is a 9 billion dollar a year industry.  It's also one of the industries that's doing very good in our depressed economy.  Currently an exclusive figure for video game developement sells for $3000 and up plus 1% to 5% royalties.  Imagine Daz taking all those derivatives of the millenium figures,  pennies on the dollar,  and placing them in video games.  All the while daz sitting fat and sassy enjoying their 1000% or more profit margin.