Forum: Poser - OFFICIAL


Subject: How to capture my girlfriends face into a 3D image?

Shaaz786 opened this issue on Sep 09, 2008 · 33 posts


AbaloneLLC posted Sun, 14 September 2008 at 11:06 AM

Attached Link: http://lib.store.yahoo.net/lib/yhst-48396527764316/3.7standalone.wmv

> Quote - In order to get a true 3D and textural representation of a complete head or face, one really needs to consider more than one or two representative angles (at this level of consideration).  The best situation would be about five representations: frontal, left side, right side, top, and bottom.  Then the coordination of these representations should be very (or ideally) accurate.  It would be possible to achieve nearly satisfactory results with disjoint (non-orthogonal) angles if the software could handle more disparate image angle representations.  But even ImageModeler really doesn't present that level of accuracy without well-thoughtout, careful preparation and execution. > > Suffice it to say, that level of 2D-3D topological conversion isn't at the level for most of us to afford.

You make a very astute observation. The more angles you do, the better the approximation to the actual face. There's a video (http://lib.store.yahoo.net/lib/yhst-48396527764316/3.7standalone.wmv) that shows two photos front and side). This gets you to about 95% there. However, with FaceShop you can use as many photos as you like to refine the mesh (the texture will only use the first photo). With continued refining my guess would be that you can get close 98% similarity..
Laslo