Forum: Poser - OFFICIAL


Subject: Ground shadows

vholf opened this issue on Sep 17, 2008 ยท 10 posts


bagginsbill posted Thu, 18 September 2008 at 9:25 AM

Ok let's start simple and see if that's good enough.

On the "floor", disconnect the color map from Diffuse_Color. Connect it to Alternate_Diffuse. Set Diffuse_Value = 0 and Specular_Value = 0.

Your floor is now self lit. Lights and shadows will have no effect on it.

To make it darker, adjust the color in the Alternate_Diffuse channel to a shade of gray.


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