muf opened this issue on Jul 28, 2008 · 16 posts
pjz99 posted Fri, 19 September 2008 at 8:12 PM
If you're skilled to rig for the game engine, I don't see why you'd be too interested in converting Poser content into Oblivion - high polycount (hard to rig). Reducing the poly count of a typical Poser clothing item, usually AT LEAST 10k polygons, down to something that would be very Oblivion friendly, and then trying to rig the resulting mess if you use some automated polygon reducer - imo that would be as painful as just modeling the stuff from scratch. Get Blender, go to the Oblivion mod wiki, learn basic modeling and just do your own stuff. None of the commercial vendors are going to be interested in giving you versions of their work for Oblivion mods.
http://www.oblivionmodwiki.com/index.php/Main_Page
It really isn't super obnoxiously hard. Want to model a dress? Read this thread:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2748221