bagginsbill opened this issue on Aug 13, 2008 · 158 posts
Synthetic posted Mon, 22 September 2008 at 1:59 PM
take a look btw at my prev post (page #2) to see it.
base scene lights were strong, contrasty, simple:
a point light behind where the character was gunna be placed. bluish and set so that it falls off quick--this hits the floor and back walls in a cool tone.
front of scene was a spot light--yellowish aiming where char was to be placed. this made my foreground very hot/warm.
i added some objects to 'fake' those skylights--they are just self-illuminated boxes (turn ambient up)--they don't cast light but fake it for the IBL map.
place bill's tool (check prev posts---pretty sure you put it where the 'eye' of camera is), render out your HDR map.