mojoDallas opened this issue on Sep 21, 2008 · 21 posts
mojoDallas posted Tue, 23 September 2008 at 1:39 PM
Each Zip File has a text document that describes all the files in terms of what they are. The numbering convention is from the actual database conversion.
Also, I have not seen the jerking you mention, but, in any case it would have been what the data was in the database. What animations had the jerking. I will take a look at them and make sure that something I might have done in the conversion didn't introduce an unwanted motion.
It will take a few weeks to get all the files out there on ShareCG. I suggest that you dump the text file into a spreadsheet or database and then you can search, sort and catagorize the animations. I am finding that it this is almost too many animations to deal with.
Hardware: Cyberpower PC, 2 - i7-3970X CPU @3.50 GHz (12 Total Cores), 32 GB RAM, 2 - GeForce GTX 690 $GB Video Cards, 2 - Viewsonic V3D231 23" Monitors
Software: Poser Game Dev, Vue xStream 2014, 3ds Max 2014, Maya 2014, Mudbox 2014, Corel PaintShopPro, Unreal Engine 4, Iron Python