Restif, nice job! Here is a view from the top. I subdivided her to 2 (the max before I get the memory allocation error) and upped the bumps a bit. I moved the light source to highlight the bump....but still need to brush up on displacement maps out of Zbrush. The feet had to be modeled by me since DAZ seems to ignore the feet. The hands look good as far as bumps go, but I would like to add some tendons to the feet to make them look a bit more realistic.