Forum: Poser - OFFICIAL


Subject: Poser hair question

shareone opened this issue on Sep 27, 2008 · 8 posts


kuroyume0161 posted Sat, 27 September 2008 at 2:16 PM

Poser Hair:

  1. Prop Hair (otherwise known as "helmet hair").  A Simple POLYGONAL prop parented to the head.

  2. Figure Hair.  Still POLYGONAL but set up as a figure to be conformed in order to respond to more than one body part (like Head and Neck).

3.  Dynamic Hair.  NOT POLYGONAL!!!  This is a procedural, spline-based, render-effect type of hair.  There is no similarity between this and polygonal object models representing hair.  Completely and utterly different.

So, no, there is no way to convert Prop or Figure hair to Dynamic Hair.  One can export Dynamic hair as polygons and use that instead - but hightly unrecommended since the polygon/point counts would probably be massive.

If you want hair to animate realistically, use Dynamic hair with collision detection.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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