pumeco opened this issue on Oct 01, 2008 · 84 posts
AgentSmith posted Fri, 03 October 2008 at 5:07 PM
*It can be noticed, but you really HAVE to use a very bright value color to get an effect that the viewer can readily see, and even then it is slight. (and spread over a larger area, for some reason; most likely due to the HDRI having multiple sources of light(?))
Would be great if the TA effect could be pumped up well beyond what it does now. Of course, if I could get that, I would then want TA range and falloff control, lol.
But, if it could be pumped up to a huge degree....you would start to be able to simulate (fake) something I tried to talk DAZ into years ago and that was to turn any mesh into a light source...
AS
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