Forum: Bryce


Subject: Pro-Render Bryce Video Available :

pumeco opened this issue on Oct 01, 2008 ยท 84 posts


AgentSmith posted Fri, 03 October 2008 at 10:47 PM

*"did you know that the more reflective your materials are, the less colour bleed you will get? "* -Actually, right now I have been finding that the color bleed amount seems basically the same. Above is the same exact sphere Mat but with Reflection values of 0, 50 and 100.

Yet also, when using Reflection I make sure the Metallicity value is in synch. Normally (for me) that means either having;

In this case, the sphere with a Reflection value of 50, also has a Metallicity value of 50 and the sphere with a Reflection value of 100, also has a Metallicity value of 100.

"I would test HDRI using only fully Ambient/Diffuse materials"
-Oh yeah, when making a TA render I always make sure the Ambience is maxed out at 100, also as your video tutorial points out, additionally making sure the Diffusion is not only also maxed out, but matches the Ambience color exactly. If I need to make the overall mesh lighter or darker, I do that with the color values only (hue, saturation value, etc)

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