RobynsVeil opened this issue on Oct 04, 2008 · 57 posts
RobynsVeil posted Sun, 05 October 2008 at 12:41 AM
That's a very good point, cobaltDream - one that I didn't really consider. Thanks for the heads-up. I'll apply shaders with light-prejudice... and test the final shader set under a variety of lighting conditions just in case.
Now, it's head-down, bump-up in CastlePoser for a while. Got to get very familiar with those nodes - a lot more than I am currently, and that's not from lack of playing in the material room, either! I have access now to information I didn't before, so it's time to go back and re-look at things...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]