RobynsVeil opened this issue on Oct 04, 2008 · 57 posts
RobynsVeil posted Sun, 05 October 2008 at 4:50 AM
This discussion is beginning to illustrate why the nodes that load with V4 high resolution maps do not look good in all lights. <Bright_Light_Illumination> Which makes the challenge to create a naive, all/any-lighting-friendly shader set quite daunting. Not that I'm not willing to try, but the challenge is huge.
And it's not like I know what I'm doing.
So, what I might do is: learn from the experts. See what they've done, and pick their nodes apart brick by brick. I see no other option. use only those bits that will look half-way decent in most lighting conditions.
I might even include some lights...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]