Forum: Poser - OFFICIAL


Subject: What Poser Pro NEEDS

MikeJ opened this issue on Oct 05, 2008 ยท 56 posts


adp001 posted Mon, 06 October 2008 at 4:58 AM

Quote - To put it nicely, the best solution would be an external renderer based on some proven render technology such as MentalRay or VRay that is made 'Poser-centric' and faithfully reproduces the Poser 'Pixels3D' material shader node system.

Yeah - but they have to implement all those bugs Poser has with materials, too :)

The first renderengine with a one-click materialset to prepare the usual Poser figures will win. If an average Poser user spends two or three handfull of $, a render (after starting and just clicking the GO-button) has to come out with a perfect naked V4. With SSS, correct translucense and all this features they spend hours to implement (mostly wrong) with Poser and Python. Including wet eyes, perfect hair, glossy lips, tan-lines, make-up variations and no nose :)