MikeJ opened this issue on Oct 05, 2008 · 56 posts
MikeJ posted Mon, 06 October 2008 at 4:08 PM
Quote - animation needs for PoserPro:
1) more than one channel in graph editor. Even just give me xyz for an actor
- tangents with handles on the splines. Carrara's implementation is teriffic. That's you model
- better direct manipulation gizmos in the viewport
- "Pin my damn foot in place" and don't let it flop around lilke IK does. Same for hand.
Other animation-related items:
-- soft body collision/deformation
-- better styling tools on hair (again see Carrara! but only for styling)
-- collision in the hair simulation. It works really great to prevent hair guides going thru the mesh, but then it jitters against the polys; it wont settle down with collision on.
-- more than one hair guide per poly, which then controls density::::: Opera :::::
Those too are also great, valid points.
I think this is what's been bugging me most about Poser Pro. They release a "Pro" version of it, when all that's really "pro" about it is a 64 bit render capability for the same old archaic and developmentally-stunted lights and render engine, and offer up some plugins to get your stuff away from all that and into more capable and modern "pro" apps. ;-)
And the exporters are only 32 bit, and weren't written for the current versions of their target apps.
And the LightWave .LWO import/export STILL doesn't utilize UV maps, even though they call it "LWO2", which most definitely carries UV data. I can't tell you how much that bugs me.
Really, they could have just written the plugins and sold them as-is for use with regular Poser 7.