Forum: Poser - OFFICIAL


Subject: What Poser Pro NEEDS

MikeJ opened this issue on Oct 05, 2008 · 56 posts


MikeJ posted Mon, 06 October 2008 at 4:08 PM

Quote - animation needs for PoserPro:

1)  more than one channel in graph editor. Even just give me xyz for an actor

  1. tangents with handles on the splines. Carrara's implementation is teriffic. That's you model
  2. better direct manipulation gizmos in the viewport
  3. "Pin my damn foot in place" and don't let it flop around lilke IK does. Same for hand.

Other animation-related items:
-- soft body collision/deformation
-- better styling tools on hair (again see Carrara! but only for styling)
-- collision in the hair simulation. It works really great to prevent hair guides going thru the mesh, but then it jitters against the polys; it wont settle down with collision on.
-- more than one hair guide per poly, which then controls density

::::: Opera :::::

Those too are also great, valid points.
I think this is what's been bugging me most about Poser Pro. They release a "Pro" version of it, when all that's really "pro" about it is a 64 bit render capability for the same old archaic and developmentally-stunted lights and render engine, and offer up some plugins to get your stuff away from all that and into more capable and modern "pro" apps. ;-)
And the exporters are only 32 bit, and weren't written for the current versions of their target apps.

And the LightWave .LWO import/export STILL doesn't utilize UV maps, even though they call it "LWO2", which most definitely carries UV data. I can't tell you how much that bugs me.

Really, they could have just written the plugins and sold them as-is for use with regular Poser 7.