bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
RobynsVeil posted Mon, 13 October 2008 at 4:33 AM
Hi BB... having a play with VSS - what an incredible piece of work.
Just wanted to run something by you... my understanding was that the shaders that came with VSS were really more of a starting point rather than the ultimate shader set: They're meant to be tweaked, right?
I think I've figured out how to copy materials - I felt I needed to do this so that I could specify parameters specific to the face. Please bear with me as I kinda go through this blow-by-blow... that way, you'll be able to tell where I stuffed up.
First, from the VSS Python script menu I went into Designer, and then, with:
Location: Material Room
Object: VSS_1
Material: Shader Rules
displayed, clicked on 'Add Material Zone'. In the ensuing Dialogue, I chose other - type it in, clicked Ok, which brought up another dialogue to enter the new Material Zone name. I called it "Template Face" and clicked Ok. This put the Material Zone into the Material menu ... selecting it from the menu showed it had nothing in it. Here's the cool bit: I went into the Template Skin thingie (from the menu), right-clicked on a node (any node) and selected Select all.
Not sure if this is necessary, but it's what I did. This is all very new to me... and I thought I could teach nodes. HA! One thing reading about them, but in practice...
In the Material library, I clicked the Plus sign at the bottom, which popped up the New Material Set dialog. I stayed with Single Material -- all those nodes and stuff make up only one material -- and clicked Ok, which added this shader to my material library. Then I went to my new Template Face material and dragged and dropped the new material set into the empty view area, or whatever it's called. Voila: a populated Material Template with all the default settings from skin.
Now, here's where I kinda get confused. I really want create a new material template for the face... the bump is set way too high. I wanted to manage any material close to the face slightly differently to the rest of the body, so hands, forearms, neck... all these zones would have somewhat different settings to the rest of the body. This is for close-up work, I'm thinking.
So, I'll let a picture tell it all:
I realize that I've got my ignorance on display here... but oh well. Thanks to any who might be able to point me in the right direction: preferably not to the exit... lol
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]