MatCreator opened this issue on Oct 08, 2008 · 18 posts
MarkBremmer posted Tue, 14 October 2008 at 7:05 AM
The ribs in this sample are done with a displacement map that matches the texture map. The nice thing about using the Spline modeler is that it automatically UV maps the surface along the extrusion path making something like this easy to do - no complicated mapping after the object is generated.