Forum: Poser - OFFICIAL


Subject: Attempt at reducing Koz hair speculars in P6

PapaBlueMarlin opened this issue on Apr 14, 2006 · 68 posts


bagginsbill posted Sat, 18 October 2008 at 9:42 AM

Quote - modeled my hair in blender. it is not trans mapped. but just a prop basicly.
can i use those settings or is this only for transparency? 

how could i use those settigns in the gammma correction shader? just copy the specular settings?
thanks

Transmapping doesn't change the nature of a material. It is just a trick to make a polygon shape into another shape by "removing" some of it with the transparency channel.

So of course you can use those settings (or any shader) on any sort of prop. It doesn't matter if the prop has the final shape already in the mesh or you further cut it up with transparency later in the shader.

As for gamma, insert a gamma anti-correction between the HSV and the Clay. (Raise to the Power 2.2) Then insert a gamma correction between the Color_Math:Add and the Alternate_Diffuse input. (Raise to the Power 1/2.2).


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