Forum: Poser - OFFICIAL


Subject: My big rigging secret!!!

Diogenes opened this issue on Oct 18, 2008 ยท 350 posts


Diogenes posted Sun, 19 October 2008 at 12:19 AM

It's a little odd to work with at first. You use the two hip bones together, and sometimes against eachother. you basically have more options to allow you to get something that "looks" correct. and also allows you to actually put the leg-hip joint in the correct place without compromising other body bends. I have never really considered wheather or not the hip actually bends or not important. What's important to me is to get a human looking pose, without the basketball buns and flattened legs. This is a much better and simpler method than to use myriads of magnets and adding degrees of complexity, not mention the saved resources. The buttocks flatten as they should and the crack does not ride up the back. I don't know if people will like it but it is simple and easy to use. But truely I made it for myself because I was so frustrated with trying to get human looking bends out of the buttocks and legs of the models I had. Not trying to insult other peoples models either. This model is just the meanderings of a tinkerer.

I do hope that people will find it of use. It needs morphs and more morphs, clothes, textures and testing. Perhaps no one will be interested and it will be yet another poser model gathering dust in the archives, but I can't just throw it away, guess I'm still attached.

Can anyone explain to me how to turn a morph into a JCM? Or how do I set up the GEN-No GEN switch in Poser? I would like to go ahead and add the JCM's and set up the GENS, clean up the UV's, and finish rigging the hands, then it's up to better CG people to consider if it's worth the effort or not.

Cheers,

Mike.


A HOMELAND FOR POSER FINALLY