garyandcatherine opened this issue on Oct 18, 2008 · 10 posts
Flak posted Sun, 19 October 2008 at 7:06 AM
And, thinking a bit more about this, if you invert the uvmap template and use that as the transparency map, then you can have only the edges of the polygons that make up the geometry show up - true wireframe (as opposed to the solid wireframe that my post above would give you). You might need a pretty big uvmap template texture thingy to do this with to get sharp edge lines, but then doesn't Vue have some sort of texture caching to allow it to work with really huge texture maps (seem to remember them talking about this in some of the v6i advertising).
edit - forgot that Vue does trans maps reversed to bryce - you may not need to invert it to get the wireframe look.
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