Keith opened this issue on Oct 21, 2008 · 81 posts
SeanMartin posted Thu, 23 October 2008 at 12:22 PM
Quote - > Quote - Dont misunderstand: I've only worked with the base model, and I'm finding all kinds of neat things about it, enough to suggest buying the morphs package as well. But the texturing (or, I suppose, the UV mapping) doesnt appear very efficient.
It has pluses and minuses in a technical sense - for example if you are working with a render where only the torso is going to be rendered, you could choose to not load those other maps. It is harder to work with for the texture artist, because of all the additional seams, but the concept does have some technical merit ^_^
Now, there, see? A perfectly polite answer that addresses the issue. Thank you, sir. Yes, it makes sense.
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