ajmarti opened this issue on Oct 23, 2008 · 18 posts
hborre posted Fri, 24 October 2008 at 9:03 AM
@ ice-boy: the answer is yes. It's a matter of resolution when using the texturing technique. A 512x512 emblem looks awful when you render closeup in Poser. Create the same emblem at higher resolution then scale it down when transferred to the texture will yield a sharper image. Especially when rendering a head & chest render.
Now you could apply decaling to your image in the material room using a separate emblem image of lower resolution and get very decent render. I have tried and it worked beyond my expectations. It is a little more involved but worth the effort.
One problem with emblems is applying across material groups. M3 bodysuit has the arms/chest seams running diagnally towards the neck while V3 & V4 have their seams at the arm and shoulder region. DecalMaster application @ DAZ claims to solve that issue but I haven't explored that option quite yet. To use the program, you need a MAT Pose and a fairly decent emblem. IMHO use hi-res images; my first try at it did not yield good results.