Daventaki opened this issue on Oct 20, 2008 · 130 posts
operaguy posted Sat, 25 October 2008 at 6:32 PM
well, I would morph up M4 to my "baseline" body style...the one I'll be using mostly. It's more like morphing it down! I am working on that now, establishing the body look.
Note that from that setup, I'd sometimes want a little variety, maybe a little wider, or even a little muscled up. However, with dynamic clothing that is not a problem for me because I already know how to accomodate that.
Meanwhile, I am looking for a beautifully tailored suit mesh; something that when you see it on the man, you say, wow, that's a $3000 suit. Italian lines.
I'd need:
So, three models.
"Vest" comes to mind....but no, not primary
Issue of clothing being "able to open" in the dynamic sense....not the morph sense. I am not sure how that would work; might be as simple as an unweld?
But in addition to the mesh, there is the subject of the materials. What I'm looking for is hi-res, authentic-looking and having 'substance." When I push in for a close up, say from the chest up, and the render is at full AA and low min shading, do I see that it is true cloth/suit material.
So for the materials it is the texture maps themselves plus shaders, plus the edges on the mesh/and/or/shaders.
Is this even a viable project?
::::: Opera :::::