silverblade33 opened this issue on Oct 21, 2008 · 27 posts
ArtPearl posted Sat, 25 October 2008 at 10:32 PM
Thanks for the quick response, Dave.
Well, I agree it will be nicer to have the higher resolution maps, but I dont. Since the fixup for skinvue just specified it will work for "M4" and not that it will work ONLY for "M4 with high resolution" I assumed it will work for the base M4. Silly me.
Your advie for a work around isnt actually acurate. 2_SkinTorso is the one that has the reference to the wrong map (or rather the map that doesnt include the hip). It uses the 'bald' map. This is OK for all other torso parts but NOT the hip.
A working 'work-around' would be to edit the material 2-SkinTorso and replace the texture map 'bodybald' with the map 'malebody'. After that using Skinvue gives a skin with no gaps, I tried it.
As for the genitals - I already worked it out that I can use the procedural mode. Couldnt SV itself figure it out and if a map is missing use a procedural mode? a skin with crossed out circles is definitely of no use. (although a warning message would be nice)
Be that as it may, if you are going to state that SV with the new daz pluging works for M4 it should not need work arounds, it should be transparent to the user. Maybe it isnt worth your time to fix it properly, but then you should have a very clear disclaimer, so people like me do not waste their time.
Finally, I just want to make clear - I really love skinvue or I wouldnt have tried so hard to get it to work. So thanks for the produt and for your patience:)
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
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