nyguy opened this issue on Oct 24, 2008 · 8 posts
Gog posted Mon, 27 October 2008 at 6:27 AM
Quote - .
So you can guess how old and limited that format is. It also has a polygon limitation of 35,000 polygons per an object, so if you're exporting something as a whole that contains more than that, the format will break it up into smaller bits. Usually with no rhyme or reason.-Teyon
It can't handle texture names outside of the old DOS 8.3 format so careful texture naming is important.
But I thought the poly limit was equivalent to the computer programming term for an unsigned integer so 65,535 in 16bit. If you must use the format then split the object yourself into the sub-meshes but I would use obj.
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