Forum: Poser - OFFICIAL


Subject: My Sin City Yarn animation

davlin opened this issue on Oct 24, 2008 · 27 posts


Reisormocap posted Mon, 27 October 2008 at 3:00 PM

Thanks for the kind words Davlin.

To answer your question, the layer system is indeed very useful and very powerful for working with Poser animation. The key strength of the layer system is that it is excellent for modifying animation on the base layer. For example, if you have a mocapped animation that calls for high heels, adding an adjustment layer to keyframe the character's feet into a high-heeled pose at the start and end of the animation can be done very easily. It's also easy to reposition and re-orient characters using layers by setting an adjustment layer to reposition the "Body" node.

However, the main issue I've found is that it likes to load animations in on the base layer, and not on higher layers--at least that's the case in the tests that I've run. I'm still pushing the limits of the layer system in my own animations.

As far as using it to build an animation so that one body part is animated on an individual layer, or so that different characters are on different layers, I don't think I'd use that approach. I'd build the main animation on the base layer, and then any modifications to the base layer (such as repositioning) can be done on the layers.

Posermocap - Motion Capture animations for Poser and Daz3D.