odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Tue, 28 October 2008 at 6:06 PM
bagginsbill wrote: > Quote - I wonder if it would be good to make this a "poster child" for a 100% (or nearly 100%) procedural human shader.
I could do a lot more detailed stuff with just a few masks. No need to do a high-res texture. I just need a few control masks for the figure, and then I'd drive all the effects from that.
That would be absolutely lovely. I'm a big fan of procedural textures.
I'll let you know as soon as I have a complete UV-map. At the moment, only the eyes, brows and lashes are mapped. While we're at it: is there a way to make good procedural iris and eyeball textures? I painted one in Gimp which is good enough for demo purposes, but something more detailed and accurate would be nice for closeups.
-- I'm not mad at you, just Westphalian.