Forum: Poser - OFFICIAL


Subject: My big rigging secret!!!

Diogenes opened this issue on Oct 18, 2008 · 350 posts


Diogenes posted Thu, 30 October 2008 at 6:57 AM

Quote - Diamonds mesh is all but done,polycount 15,000 give or take a few.

She renders good in Poser with smooth on.

Make a flat map for her.

Thought about selling her as a merchant resource.

What do you think ?

I think that's a good idea, low poly meshes are always needed even in poser, but something in that range can be used in many different apps. Ever check out the models at turbo squid? That's another option for good low poly meshes, you could sell it for Max or Lightwave or any of the other top end apps.  I remember your Diamond and it was good work. Keep up the work, things will turn out good for you.

Yes models can actually bend better in apps like 3ds Max, I had brad rigged for Max at one time I may go back and do it again.  Right now I am working on a completely new rigg for the hip, since I gave my old one away I figure I'll make a better one.  :} LOL. This time he will be able to do the splits and look normal:)  It's crazy but I'm really starting to get the hang of this Poser rigging stuff.  You really can make them do anything you want them to, you just have to build it like a machine, and think about the mechanics of it,  I'm pretty excited cause i have been kicking this idea for a new better rigg around in my head for awhile and started building it last night and so far it kicks ass on my last one. A hugely muscled model that can do the splits like a gymnast and look human doing it, Man this ones going to surprise people! No big dents in the side of the hip, nothin.

Cheers,


A HOMELAND FOR POSER FINALLY