Diogenes opened this issue on Oct 18, 2008 · 350 posts
Diogenes posted Thu, 30 October 2008 at 4:34 PM
M4 has problems? Daz will probably work them out, or someone else will.
I have a better model than Brad, .......Brad2 I redid all his topology and got him down to 14,000 poly's (not counting gens, teeth ect.) A bran new rigg better than ever. And UV's that will fit all 4 models (with the lips in the head and not disconnected). And the musculature is edge looped early in the mesh so that even at 14000 poly's you still get pretty good morphs. I was rereading all the comments in the critique forum and just decided I should do it over to try to address the flaws people pointed out in the thread. And his eyeashes fit and are not too big. LOL. It went really fast this time, only took me a couple days to redo the whole thing.