bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
kobaltkween posted Thu, 30 October 2008 at 4:48 PM
oh, yeah, i noticed his reflection. i thought i must have missed something obvious with refraction. it's good to know i wasn't going crazy or doing something absurd. and really good to know about refraction. it's annoying to know that a crystal ball won't only not create realistic caustics but will create an unrealistic shadow. grrr. yep, i know about the inverse square shader and use it all the time. i even used it on a point light for an image which turned out pretty well. there was a lot of ambient light, though, so i didn't get to see how it was working. and i don't use them often at all (i like to imagine a studio with actual spotlights for a lot of images), so i don't have an instinctive sense of how their light unaltered. i just remember finding its behavior with distance end fairly weird. so i thought i'd ask.
will you share your glass and brass shaders with us? i'm really interested to see how you handle metals now, and i would love to be able to work with windows.