tom271 opened this issue on Oct 30, 2008 · 10 posts
Reisormocap posted Fri, 31 October 2008 at 1:48 AM
If you're asking about 3D Content Installer, it does batch processing. You place all of your zip files into its "Install" directory, point the program at your preferred external Runtime, and then sit back and watch as the program unzips each archive and installs the content for you automatically.
If the content in the Zip file does not have a recognizable "Runtime" hierarchy (as can be the case in some free content where the assets are simply zipped up without the proper Runtime folder structure), then 3DCI will not install from that Zip file. It will move the zip file into a "Failed" folder where you can manually unzip it and install the content on your own.
If you want to unzip a lot of zip files by hand--and I'd really, really recommend spending the $10 on the 3DCI program--then the best bet is to set up a runtime hierarchy in an extra folder and extract the content there. Then, drag this Runtime folder over to your preferred external Runtime.
Incidentally, I'm not associated with the creator of 3DCI--I just realy like his program. I tried doing manual installs to external runtimes, and then running utilities on them to try to resolve paths between cr2 files and obj and texture files and eventually, I just did a complete wipe and re-install. It took a day and a half for me to reinstall 32 GB of content into brand-new Runtimes with 3DCI. I can't say enough good things about it.
If you are planning on installing V4 and/or M4, these figures need to be activated as part of their installation process. I'd install them manually rather than running them through 3DCI, but these are the only two Poser objects that seem to need this "activation" --everything else goes through 3DCI.
3DCI is available at Renderosity here.
I've posted a review of 3DCI here.
RJ